Call for Participation
The Blender Foundation is pleased to launch a call for proposals for the Blender Conference 2019, to be held October 24-25-26 at the Compagnietheater Amsterdam, the Netherlands.
Big Theater (max 25 min)
For the larger Theater (400 seats) we will only schedule short talks. This is also not a good place to engage with the audience (feedback, discussions). The smaller theater is much better suited for that.
For the Theater we expect presenters to talk in "TED" style. You will get a headset microphone, and we recommend you to use our presentation system with wireless control. Walk around freely, absorb the audience with your presence! We'll record the talk with 3 or 4 cameras.
Feel free to engage with your audience and ask them questions to test if your message arrives. Please skip the awkward Q&A in the end. Just invite people to walk to the stage to or meet with you in the cafe.
Small Theater (25 or 50 min)
This is a small cosy theater (80 people) where panels or discussions with an audience can happen. Also presentations for a more dedicated audience will be scheduled here. Presentations will be streamed and recorded with 2 cameras.
Spotlight Theater (25 or 50 min)
This is a more open theater, with seats in cafe setting (120 people). Here informal presentations can happen. We especially invite artists to claim a slot to give demos or tutorials. You don't even have to speak (often), just do something cool using Blender, demo your add-on, your website, show videos.... almost anything goes! We will record presentations, but not stream live.
The Spotlight theater will also be available for our sponsors to present their products or services.
We are inviting proposals for papers, to be presented during the Blender Conference. We are accepting papers on a wide range of Blender development related topics, including:
- Proposals for roadmaps, future Blender design or UI concepts
- Reports on past development work on Blender, experiences with the code or design of new features
- General theory on 3D development and design
Case studies give the audience a chance to engage with applications of Blender in a variety of fields. For this year's conference, we again specifically look for case studies that address the theme of Professional uses of Blender, and specifically examples of animation film work, visual effects, and the integration of Blender in the movie or game studio pipeline. How is Blender being used and developed in different business areas? As usual; presentations about scientific research projects using Blender are welcome too. We are looking for proposals for 25-50 minute presentations, either alone or in the context of a shared topic with other presenters.
Courses & Workshop and demos
This year we would like to facilitate a number of technical sessions by developers or demos by artists. Please give a brief outline of the topic of your demo or workshop. Workshops offered during the previous editions of the Blender conference included: programming modeling tools, python scripting for artists, game engine drawing and logic, character animation, etc. If you are interested in giving a demo or workshop, please contact us! Please note that the call for the Animation Festival and the Suzanne awards will be announced separately.
Deadline is August 1st, 2019 - On request we'll accept talks after this date, especially for people traveling from outside of Europe.
Selected applicants will be notified August 10, 2019 latest. All selected applicants will be asked to deliver full papers and documentation for publication on the Blender Conference website by the October 10, 2019.
Per selected presentation we offer one 50% discounted conference ticket (including lunch, drinks). Please note that all participants are responsible for their own travel and accommodation. We will be posting a list of hotels and hostels on the Blender Conference website.
Other ways to participate
For those of you who will not submit a proposal but are interested in attending the conference, please feel free to send us your suggestions or comments. Information on registration for the conference will be posted on the website over the next months. We also anticipate facilitating informal, open sessions for people to network, share new ideas and gain insight into the work of other Blender developers and artists. So please do send us your feedback! We look forward to hearing from you!
Ton Roosendaal, Chairman Blender Foundation conference(at)blender.org
Companies who are interested in having leaflets, discount coupons or sponsor a conference T-shirt with their name, please contact ton(at)blender.org