<p>We are aiming at developing an online collaborative framework that would allow deaf individuals to author intelligible signs using a dedicated authoring interface controlling the animation of a 3D avatar. This tool would enable deaf individuals from different linguistic communities to create their own animations in order to illustrate new concepts, invent new signs and populate dictionaries. Eventually, it might be an alternative to video recording, unlocking anonymous expression for deaf individuals on the Internet using their primary language. Such a tool would also put sign language studies back into the hands of the deaf by allowing them to populate large corpus of animation data -- potentially a very valuable research material for the advancement of Sign Language linguistics.</p>
<p>We elected Blender as development platform for fast prototyping and evaluation of innovative User Interfaces and Interaction Paradigms. In this paper, we present the results that we have achieved so far. They mainly focus on the design of a User Interface assisted by novel input devices. In particular, we show how the Leap Motion and Kinect-like devices can be used together for capturing respectively hand trajectories (position and orientation) and facial animation. Also, we show how we used the Blender GUI and API to quickly develop our software.</p>
<p>Fabrizio Nunnari received a master degree in<span style="font-size: 13px;"> Computer Science</span> in 2001 and a Ph.D. in 2005. During his professional activity he extensively used real-time 3D technologies for both academic research and commercial productions. Since January 2013 he his post-doc researcher at the Sign Language Synthesis and Interaction group in the German Research C…
Speaker Profile<p>James Kennedy was a founding member of the Centre for Unified Computing in University College, Cork, where he obtained his PhD in Computer Science in 2004. During the course of his research he worked on distributed systems of various kinds, focusing on automating business processes on grid and distributed computing systems. He founded Rendicity in 2010 to address a gap in the 3D animation mark…
Speaker Profile