<p>ProcessingBGE is an attempt to simplify as much as possible the Python API of the Blender Game engine.<br />
The package, downloadable online and ready to use, is composed of two main components: a set of .blend files,<br />
and a python script that contains the high-level methods.</p>
<p>The project is targeted to different groups that share the same issue: They don't know Blender and/or Python (from never used to basic knowledge) and they want to experiment interactive 3D coding.</p>
<p>It could be used by students of art schools, digital artists that already have some experience on another platform or by Blender users afraid by the python API.</p>
<p>PBGE will not expose the whole API, it will only give the opportunity to test easily the basic capabilities of the game engine.<br />
The project is obviously inspired by processing.org, who propose an easy and creative way to start programming.</p>
<p>I've started a mockup, <a href="https://github.com/frankiezafe/pbge">available on Github</a>.<br />
The documentation is available in the <a href="http://t.co/vNkFfZ3mqN">folder “doc”</a>.</p>
<p>François Zajéga is a digital artist working and living in belgium.He worked for four years as a researcher at the insitute for new media technologies Numédiart, in the field of computer vision. [http://www.numediart.org]<br />
He's now teaching at l'École supérieure des Arts "Arts au Carré" [http://blog.artsaucarre.be/artsnumeriques/]…