GLSL shader development in Blender for Artists

<p>OpenGL&#39;s shading language (GLSL) is a very versatile tool for creating really stunning graphics, and OpenGL/GLSL is the basis for Blender&#39;s graphical user interface as well as for the game engine. This workshop gives an introduction on how to create and include GLSL shaders into Blender, how to develop shaders for other applications, and on the potentials (and limitations) of GLSL in Blender. As a discussion topic, we may interactively develop an outlook on possible future development options and wishes for Blender&#39;s GLSL interface.</p>

Speakers

  • Martins Upitis is a Co-Founder and creative director of Physical Addons (https://physicaladdons.com) where he and his team design Blender addons. Started to contribute to the Blender community in 2006 and ever since is using Blender as his main tool. He is Academic arts graduate and a Technical Artist in computer game and VR training simulation companies.

    Teaching his own course in physical li…

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  • <p>Michael Otto, successfully completed his studies of Geology at the university of Goettingen in 2006. He also started working with Blender around 2006, with a focus on artistic work. From 2008 to 2011, Michael participated in the (unfortunately canceled) German Blendpolis movie project as a core team member. In 2009, he then started to work as a 3D artist in a German software development compan…

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