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A Skeleton Animated Story, non photorealistic animated series with Blender

<p>We switched our whole 3D animation pipeline from commercial software to Blender for our last work, the upcoming animated series &quot;A Skeleton Story&quot;, produced by MAD entertainment and RAI, respectively our animation studio based in Naples and the Italian national broadcaster. We are very happy with our choice and we are eager to show our work, as well as sharing our experience and knowledge at the Blender Conference.<br />
We would like to show:</p>

<ul>
<li>a 40&nbsp;second excerpt from the teaser</li>
<li>overview of our character rig process</li>
<li>animation workflow</li>
<li>render and compositing</li>
</ul>

<p>The talk will deal with professional use of Blender, production pipeline, blend with traditional animation. We&#39;ll also show some of the tools we wrote ourselves or hacks we resorted to, and our plans for further usage, development and tool release.</p>

Speakers

  • <p>James Kennedy was a founding member of the Centre for Unified Computing in University College, Cork, where he obtained his PhD in Computer Science in 2004. During the course of his research he worked on distributed systems of various kinds, focusing on automating business processes on grid and distributed computing systems. He founded Rendicity in 2010 to address a gap in the 3D animation mark…

    Speaker Profile
  • Paolo Acampora is a programmer and technical director for animation, visual effects, and real time computer graphics. He is a long-time blender user and contributor. He works with studios to streamline their pipelines and shares his tools with the community.