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Blender in education - roundtable discussion

<p class="p1">Blender in Education can be used as tool to understand the area of 3D modeling and animation, the chances and difficulties of this medium. This medium makes students ask questions about images, it can make them discussing aspects of automatization in the visualization context.&nbsp;</p>

<p class="p2"><span style="line-height: 1.6em;">Blender in Education can also be used as tool to make students create things the dreamt of or didn&#39;t even know about!&nbsp;In this case: Which are the really basic aspects they should understand, that even could become a starting point of an artistic investigation? They shouldn&#39;t be forced to model an already created creature step by step first. They should start to create their own scenes from scratch. What makes the creative aspects of work more&nbsp;important than the applicational skills?</span></p>

<p class="p1">Let&#39;s discuss these questions. How to achieve these goals? In my introduction I will show you the way I experimented with high-school students. Let&#39;s talk about these and other ways. Bring questions, ideas or your own student&#39;s works.</p>

Speakers

  • <p class="p1">Student of the 3Dami summer studio. Directed the short, Hook, Line and Summer as well as other short films. Keen interest in blender for use in short animated films.</p>

  • <p class="p1">Adriana works with high school students (Art Education and Information Technology) and&nbsp;adults (Workshops, Presentations for Teachers), and conducts her&nbsp;own investigations&nbsp;dealing&nbsp;with different kinds of image generation. In these areas she has been using Blender for about four years.</p>

  • <p class="p1">Pete is a Computing Education Lecturer at the University of Roehampton. Together with Tom Haines, he runs&nbsp;the 3Dami summer school. 3Dami has just finished its second year, offering pre-university students the chance to work together running their own animation studios. Over the course of 7 working days two teams each created a ~2 minute animation from scratch, going through a c…

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  • <p>James Kennedy was a founding member of the Centre for Unified Computing in University College, Cork, where he obtained his PhD in Computer Science in 2004. During the course of his research he worked on distributed systems of various kinds, focusing on automating business processes on grid and distributed computing systems. He founded Rendicity in 2010 to address a gap in the 3D animation mark…

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