How to bridge the gap between technical skills and ideation? What art directors look for when estabilishing a pipeline for their team?
From the bevel node to different ways you can optimize your edge flow, this talk provides a 25min overlook a few methods I gathered with 12 years working in Blender (along some addons). With more studios outsourcing artists abroad, Inherent, adaptable; software management is finally here to break thorugh the industry standard paradigm.
Being part of the Polycount Community of Game Developers, you can check my work in here:
https://www.artstation.com/luischerub
https://www.youtube.com/luischerub
With a broad experience working for companies like Sketchfab at Epic Games, Luís has a vast 3D portfolio with projects in the entertainment industry, ranging from advertisement to games outsourcing. With a passion for Blender dating back to 2007, he loves LEGOs, Gunpla and Mechanical designs! You can learn more about his creations on his personal website and youtube channel at @luischerub