This session will present several tricks to render glass in your scenes. These aren't the 'classical' topics about denoising, fire-flies or caustics. Instead the focus will be on several realistic elements of glass that I didn't find covered in any online tutorial. These will include:
- some cool light path animations made for this presentation.
- the correct color of glass
- get rid of 'black spots'
- get light-bounces low and still get rid of the black spots
- have a glass sheet that is clear from one side, while correctly green from the side, and still doesn't render for ages.
- Add touch marks to glass.
- Getting Architectural glass right
- Setting a glass sheet material, where sides are realistically green.
- Adding dispersion to glass.
I've been an active part of Blender community for ~20 years, both on artists, and also on the coder side (mainly developing free add-ons). In the past few years, I decided I'd like to do Blender Add-on development full-time. BlenderKit Library is the solution I found to achieve this goal, where things can remain free but also sustainable.