Blender at the Ubisoft’s Strategic Innovation Lab

After introducing the role of the Strategic Innovation Lab of Ubisoft and its “Maker” team, we will describe our prototyping process. We truly believe that a prototype should involve art in order to be well received by its audience. Moreover art is part of our innovation exploration. We will show you how Blender was involved in the making of two projects, Hashcraft, a procedural game prototype on the blockchain and Oikos, an eco-systemic experience.


  • Pierre-Armand is a Technical Artist, GamePlay Programmer, Artistic Director, animator. he also runs a youtube channel about Blender and other tools he affectionates. And he plays guitar and can do all sorts of magic tricks..