The Video Sequence Editor Resurrected

The Sequencer was considered for removal in 2.80 as no one was actively working on it. With its old code and core design issues, the situation looked grim.
That was until Richard showed up, out of nowhere, and took the lead. Thanks to him, the Sequencer is back from the dead!
Offline editing, core fixes, improved UX and tools... in this presentation, we will look at the present and the future of Blender's Video Sequence Editor.


  • Nathan is a game creation tutor and free software advocate. He makes tutorials for programs like the Godot game engine, Krita, and releases all his code open source. He now contributes to the Blender Sequencer occasionally.