3D Printing computer-animated replacement parts for stop-motion films is slowly becoming a standard for big animation studios. But for smaller productions and individual stop-motion artists, it is still a new and unexplored area. Studio Fantasmagoria in Tbilisi, Georgia developed a workflow for animating facial expressions in Blender and 3D printing them as separate objects for each frame.
Because of a lack of information about this specific workflow on the internet, and a lack of public experience artists can share and learn from, at Fantasmagoria artists had to develop their own workflow from scratch, with Blender at the heart of it. Utilizing its many features, including custom Python scripts and rediscovered add-ons.
3D animator and generalist at stop-motion studio, and Blender teacher.
Moderator at extensions.blender.org and maintainer/developer of multiple add-ons, including "Bool Tool", "Keymesh", and etc.