In this presentation Daniel Bystedt will show how to create a character hairstyle with Blenders new hair system and the new hair nodes. The presentation will both touch upon the new technical aspect of grooming but also how to make the hairstyle look realistic from an artistic point of view.
Daniel Bystedt is working as a senior concept artists at Goodbye Kansas Studios in Stockholm, Sweden. He has a background in rigging, character/creature modeling, lookdev and grooming
He has worked on such projects as The Walking Dead, Cyberpunk 2077 gametrailer, Troll (Unreal editor tech demo), Unity Demo "Adam", Conan etc.
During the development of Blender 2.80, he provided several demo …
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