UV editing is crucial to most 3D pipelines but is not generally considered a thrilling and enjoyable process. Why hasn't it been automated by now? This presentation will explore the fastest way to unwrap and pack meshes, alternative approaches to applying textures, the challenges of working with UVs in Blender, and how to speed up the workflow with custom tools.
Jonathan has taught 3D modeling with Blender at CG Cookie for the past 8 years and is also the product manager at its sister company, Orange Turbine, which develops Retopoflow, UV Flow, Render Raw, and a handful of other Blender add-ons.