Photorealistic Environments and Photogrammetry

Creating realistic 3D environments for animation, movies and games is a highly sought-after skill. In this talk, Gleb will share the tips and tricks for creating authentic-looking, weathered environments and surfaces using real-world photos, photogrammetry software and Blender.

This talk is about:

* The tips and tricks for creating life-like 3D scenes within Blender
* Converting photos to 3D models and PBR materials (in Meshroom, Reality Capture and Blender)
* The tools and workflows for building the desolate and depressing environments