This presentation aims to discuss possible future approaches of line art / non-photorealistic rendering and composition pipeline structure aimed at achieving a more convenient NPR workflow.
Topics mainly include ways to improve the performance and the quality of Grease Pencil Line Art, possible geometry-node implementation for simplifying filtering and other configuration options, and a design of a potentially more flexible render pipeline with customizable combination of image/geometry-space operations.
Hi It's Yiming here. I kinda dabble at everything I like, coding, drawing, hardware, writing, making curious stuff like that.
I also made the Line Art module for Blender.