If you are interested in using Blender to work with glTF assets, then this session is for you! In this SIG we will provide an update on glTF's latest capabilities, support for the format within Blender and most importantly provide users an opportunity to network, learn, and contribute to the ever-evolving glTF ecosystem. Attendees will be able to engage in dynamic discussions with industry leaders, enthusiasts and other users to explore the latest developments, challenges, and creative applications of glTF. Topics covered will include glTF Blender IO, PBR, scene composition, interactivity, physics, validation, USD interoperability and more.
Julien started with his first 3D experiences 20 years ago, after he completed its engineering degree.
He quickly specialized in Rigging on Blender and notably worked on Michel Ocelot's film "Dilili in Paris", or game trailer "Dordogne".
As a Character TD, he develops many scripts related to rigging or animation. Julien is also a trainer: Goblins, engineering schools, online training, etc.
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Software developer and entrepreneur who has been using Blender for over 15 years. Mike is a pioneer in the AR/VR community and the vice chair of 3D Commerce at the Khronos Group. His interests include 3D scanning, robotics, programming, game development, and running.