Geometry Nodes was used in a variety of ways to rig characters and props on the latest open movie, Wing It! In this class, Demeter will show off the different layers of techniques and node groups that were required to construct the mouth rigs on this production; UV-space deformations, using curves instead of bones to deform flat geometry, rigging curves with CloudRig, and more.
I've been the character rigger for the Blender Studio since 2019, working on projects like Sprite Fright, Charge, and the latest open movie Wing It! I also develop and share my own tools like CloudRig and EasyWeights.