Towards the Star Trek Holodeck: The Future of Rendering

Founder and CEO of OTOY, Jules Urbach, presents a deep dive on next generation rendering - showcasing how Blender, Octane and the Render Network have been used for final frame VFX production in 2022 and 2023.

The talk will also highlight how Light Field, NeRF and AI rendering features have advanced the state of the art for virtual production and real time workflows for emerging platforms like Apple’s Vision Pro and Light Field Lab’s solid light holographic displays.

Jules will share the latest developments in decentralized GPU computing and provenance on the Render Network and open source initiatives for cross DCC rendering - such as ITMF, MSF and MaterialX and OpenUSD.

Finally, Jules will showcase the Roddenberry Archive immersive experience, a multi-decade initiative to preserve Gene Roddenberry’s lifetime of work - including the full history of Star Trek. The talk will present the work done in Blender to create the life-sized 1:1 Starship Enterprise models and Enterprise Bridge sets reconstructed for viewers to walk through as fully immersive experiences, with narration by William Shatner and other Star Trek luminaries.


  • Jules Urbach sets the strategic vision for OTOY and is the chief architect of the company’s technology roadmap. Jules is widely hailed as a pioneer in computer graphics, streaming, and 3D rendering, with over 25 years of industry experience. He built his first game at age 18 and went on to make the web’s first 3D video game platform, licensing the software to Macromedia, Disney, Warner Bros., Nic…

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