Artist at Blender Institute/Studio in Amsterdam.
Blender UI & UX. Caminandes.
Julian is a Blender developer with focus on usability aspects. He's the go-to person for anything related to the new asset system, user interface code, and the technical integration of VR/XR functionality.
Since four years, Julian is a full time employee of the Blender Institute, working at the Blender headquarters in Amsterdam.
I'm a developer focused on the procedural aspect of editing geometry in Blender. I'm motivated by giving people powerful tools that are still intuitive, and by improving performance. I've also done work on Blender's user interface.