Rendering relies heavily on approximations of physical reality, which can sometimes fail to capture complex optical effects. This is one reason why 3D renders don't always appear true to life. Yaraslau will explore phenomena such as birefringence, gradient index of refraction, diffraction, and the challenges of spectral rendering—topics that go beyond the limits of the RGB color model. He will also discuss when simplified models fall short and what Blender’s Cycles renderer can accurately mimic.
Yaraslau’s primary focus is image processing, with a specialization in shader programming for real-time 3D graphics.
If you’re interested in optimizing algorithms down to fractions of a millisecond to approximate global illumination, you’ll have common ground to discuss.
He uses Blender as a tool for handling all things 3D beyond the code editor.