Empowering Game Development: A Studio-Wide Integration at Behaviour Interactive

This presentation delves into how Behaviour Interactive strategically incorporated Blender into its development pipeline, and the transformative effects this integration has had on workflow, collaboration, and studio culture.

We will explore the decision-making process that led to Blender’s integration as a production tool — examining both the technical and cultural considerations. Key motivators included Blender’s flexibility and the increasing maturity of its toolset, particularly in modeling, animation, and rigging. These capabilities allowed the studio to meet specific production needs while fostering greater creative freedom.

Speakers

  • With over 10 years of experience in the gaming industry, I am a passionate and creative Art Director at Behaviour Interactive, one of the largest independent game developers in Canada. I lead a team of talented artists, overseeing the artistic vision, quality, and direction of various projects. I also teach courses at NAD, School of Digital Arts, Animation and Design - UQAC, where I share my know…

    Speaker Profile
  • Started in the gaming industry 14 years ago doing QA and have spent the past 7 years programming tools and developing pipelines, both for gaming and VFX companies. At Behaviour, I am responsible for the development and deployment of both in-house and external tools for the Art department across the company, mainly working with Python, Maya and now Blender.