The design of imaging optical systems, like camera lenses, currently relies on a few specialized optical design software.
High cost of such software, the lack of certain features, and new demands in virtual production have created an interest to integrate 3D-software into optical design workflows.
In this talk, I will describe some of the requirements of lens design, demonstrate the rendering of a modeled camera lens in Blender, and discuss possible applications.
I'm a physicist working in the field of optics and engineering.
I use Blender personally both for some simple CAD applications (like modelling for my 3D-printer), and to explore its use for optical simulation tasks.
For this, I developed my own addon OptiCore, the main purpose of which is to easily and accurately create lens geometries in Blender.
A few months ago, I also took an active role…