How can 3D save lives — or at least help teach those who do?
Join us as we reveal how Blender powers our medical storytelling: from dissecting complex topics into visuals, to crafting anatomically accurate assets for animation, game engines and immersive VR/MR. We’ll share real examples, some workflows and our artistic approach to a complex scientific field. This talk is perfect for anyone looking to expand their horizons and wants to see 3D from a whole new perspective.
Robin Imcke is a 3D Artist at DocCheck since 2022. His job is to blend medical content and technology.
From 3D for applications like the Mixed Reality Anatomy Atlas "Corpus" for Meta Quest to visualizing complex medical illustrations in Blender.
Tatjana is a Senior 3D Artist at DocCheck agency. After studying Digital Games with a focus on Game Art at TH Cologne she joined DocCheck, where she has been working in the field of Medical 3D for about five years. Before that, Tatjana gained several years of experience in both digital and print design.
At DocCheck she works on projects involving medical 3D visualizations, animations and exten…
Speaker Profile