In this presentation, Lars Beier, Vitus Pacholleck, and Julius Schöps share how they use Blender as the cornerstone of a 3D pipeline for robotics onboarding, simulation, and animation. They demonstrate how Blender supports automation across multiple workflow stages: from asset preparation and rigging to procedural animation, while integrating with OpenUSD-based platforms. The speakers will highlight practical use cases from industrial pipelines, showcasing both strengths and limitations. Their session illustrates how Blender enables collaboration between engineers and creatives, and why it is an essential tool for connecting robotics simulation with streamlined animation workflows in professional environments.
I am a Staff Software Engineer at Wandelbots, where I develop and oversee the development of extensions in Blender and the Omniverse platform to advance robotics simulation and streamline our creative pipeline. I work closely with automation engineers, designers, and fellow software developers to connect technical and creative workflows. With a background in robotics and industrial automation, I …
Speaker ProfileMechanical engineering and Industrial Design graduate student, focused on 3D visualisation.
Mechanical engineering graduate student at TU Dresden with a heavy focus on industrial design.
Currently working at Wandelbots and Blender lover, gaining hands-on experience using OpenUSD and Blender as a robot programming and visualization tool.