Producing a feature film with a CG protagonist in a live-action world poses unique challenges, especially when convincing stakeholders it can work. This talk presents a proof-of-concept live-action short with a CG polar bear.
Covering everything from storyboarding, pre-production, and shooting to on-set VFX work, post-production, and final compositing, the project showcases the full visual effects (VFX) pipeline with Blender at its core.
I’ve worked in the animation, film, and visual effects industries for decades, contributing to feature films, game cinematics, commercials, and various forms of visual content. From 2018 to 2021, I served as a CG Supervisor at Digic Pictures, and in 2023, I worked as an on-set VFX supervisor for a high-budget TV series.
Since 2022, I’ve been running my own production company, producing animate…
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