This talk is designed to showcase how Blender’s sculpting, modeling and other integrated tools can be effectively used for game asset creation, with a strong focus on Environment, Prop art and character concepting. Based on four years of experience as a professional 3D artist (https://www.artstation.com/beta3dart) in game development, Leonardo will present practical examples to demonstrate how Blender fits into game art production pipelines. Also Leonardo will address common misconceptions about Blender’s limitations, and provide concrete, examples that highlight its strengths and relevance in modern game art workflows.
Leonardo is a 3D artist with over a 5 years of experience. His primary focus is on creating immersive environments and prop designs specifically crafted for video game development.