Creating the cutest stylized water with Geometry Nodes

A detailed technical look into our Geometry-Nodes stylized water setup, created from scratch for our upcoming series Pol the Pirate Mouse. How we created rivers, lakes, rapids and waterfalls and how the interaction works for characters, boats and environment objects.

Speaker

  • I work as the Head of Technology at Submarine and am responsible for all things R&D and Pipeline. The studio has completed numerous projects since I joined in 2016 such as 'Wellie Wishers', 'Undone' S1 and S2, 'Fox and Hare', 'Twee Kleine Kleutertjes', 'Apollo 10 1/2', 'Sandman - a Dream of a Thousand Cats', and many more projects on the horizon.

    Together with my team we developed an in-house …

    Speaker Profile