Case study of how we transitioned from Maya to Blender, and used, learned and implemented everything we found in the Blender toolbox to create our own unique style for "Spiritquest"
After several years as an animator and animation supervisor, i build Mountaineer Animation. The dream is to create a place where artists can work on cool and creative projects and push the quality always a little bit further.
Lately we created and I directed "Spiritquest".
Come over and hear more about it in our talk.
Iris is an Animator from Switzerland. Since two years shes working for Mountaineer animation in Germany.
Currently, I am a student at the ifs in Cologne for VFX & Animation and interning at Mountaineer Animation 🌞