At Blender studio, we're developing a new Character Asset: Storm. This session will be a walkthrough on how I've explored different ways of facial rigging for a stylized character and why I chose to do it this particular way. The class will highlight the wants and needs from the animator and how this applies to the facial rig setup. We'll go over the facial step by step by looking at the mouth, eyes, cheeks and eyebrows and explain the workflow and tooling for creating these setups. Each one of these has their unique approach and features provided for the animator in order to conviently work with it.
Born and raised in the Netherlands, fell in love with 3D computer graphics when he was in high school (and played a bunch of video games). Graduated from the University of Arts Utrecht (HKU) in 2011 with a bachelors degree in 3D Computer Animation and Visual Effects.
Gained work experience through several ad agencies and indie animation companies. After a few years he specialized in 3D Charac…
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