The Blender Studio is presenting the creation process and workflows behind DOGWALK, a short game made with Blender & Godot.
We'll go over the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset oriented pipeline, that allowed us to create and iterate the characters, art-assets, animations and levels directly in Blender.
I'm a Character Artist and 3D Generalist at the Blender Studio in Amsterdam.
I've worked on many of the Open Movies, educational content and am part of the development modules.
Artist at Blender HQ, Amsterdam. Working on Open Movies and Blender Studio Content. Lighting, VFX, Compositing and 3D printing.
3D Artist/Generalist at Blender Studio in Amsterdam. Geometry Nodes. Procedural Tech Artist.