Making of DOGWALK

The Blender Studio is presenting the creation process and workflows behind DOGWALK, a short game made with Blender & Godot.
We'll go over the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset oriented pipeline, that allowed us to create and iterate the characters, art-assets, animations and levels directly in Blender.

Speakers