PICO is collaborating with Blender to bring Extended Reality (XR) into the heart of the Blender ecosystem.
In this talk, we explore the evolution of XR support in Blender, examine the current capabilities and limitations, and share our vision for how XR can transform Blender workflows—making them more immersive, intuitive, and spatially aware.
Volunteer Blender Developer and macOS Platform Maintainer
Software Developer at Autour de Minuit / ADV Studios
Hogan Mastanduno is a Software Engineer at PICO, ByteDance, working on XR developer technologies. Prior to joining PICO, he studied Computer Science and Physics at the University of Michigan, Ann Arbor, contributing to research in Human-Computer Interaction (HCI) and autonomous vehicles.
Product Manager in
PICO OS foundation
Focus on Bring Web to Spatial
and XR + AI