Lead Concept Artist specialized in vehicles with experience in Videogames, Transportation Design and Product Design.
I started my career back in 2015, after graduating in product design I started working for Pininfarina, one of the most ambitious and consolidated automotive design studios of the world. Precisely i work in their extra section for 4 years, designing the most disparate kind of products, from one off yachts to a pen that has been used in space on the ISS.
Later I decided to dedicate my design skills to my real passion, the digital medi, so I started working in Germany for Egosoft and one year later for cloud imperium games. Currently I'm Lead Concept Artist on the vehicle team where I have the honour of leading a small team of concept artists who create the design for the vehicles and weapons of Star Citizen.