I started my career at Arm, working on internal performance figures for Windows on Arm just after it had been announced.
After completing my masters, I joined the team at Arm bringing up new prototype iterations of silicon, working on the firmware. This was followed by working on the Mali GPU drivers for Android.
I then took a role at Linaro on the Windows on Arm team, where we work to enable various open-source software on the platform, including Blender!
I now maintain the Windows on Arm builds of Blender.