<p>I would like to give a presentation on how to bake normal maps correctly. Even though normal maps are a staple of current and next generation video games and films, many artists (even professionals) do not know how to bake them correctly and still use a poor workflow when creating content.</p>
<p>I would like to give a detailed overview of a correct workflow and pose common problems, and solutions to those problems, in order to help educate to those who wish to learn more about normal maps and how to best use them in a modern pipeline.</p>
<p>My name is Andy Davies and I am a professional freelance 3D artist working in the games industry. In addition to my freelance work I have been an admin/tutor for Eat3d.com the past 5 years and am also the CCO of <a href="http://www.Knaldtech.com">Knald Technologies LLC</a>.</p>
<p>I have done 3D for a several years (professionally for the past 5 or 6) and have worked of various AAA games…
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