In this talk Evgeniy Skvortsov will introduce you to the wonders of tech art and how Blender can be your ticket to the world of art pipeline optimizations.
By taking you on a journey of creating a real world automatized pipeline for Stellar Age, he will showcase the tools he used, the how's, the why's and his struggles. All to show you how Blender is already the tool to use and his vision on how it can further improve to gain even more momentum.
A mobile games developer for almost 10 years now, I have touched all aspects of game creation: from game design to coding; to ux; to art and ui; to vfx; and finally to creating and maintaining pipelines as a tech art lead.
This experience is what helps me do what I love the most: helping people do their jobs harder, better, faster, stronger.
The tools I use for that are vast and many, but …