Blender + Unreal asset pipeline foundations

What kinds of real-time assets are people making in Blender? And how do we get everything from Blender into Unreal Engine (or the other way around)? In this workshop we will cover:
- conceptual similarities/differences between Blender & UE4
- organizing your project for collaboration
- compatible file formats & recommendations for today's game dev
- helpful add-ons from the Blender community

Speaker
Portrait of Mike Erwin
Mike Erwin
Gawain Industries