Mike started modeling with Blender in 2008 (after a few false starts) and has contributed as a developer since 2010. A few spans of this were full time, other times on nights and weekends as a FOSS hacker. Interwoven with Blender dev, he has worked on OpenGL drivers for the Mac, the art pipeline for an architectural VR startup, computational geometry at another startup, and Unreal Engine tools and pipeline at Epic Games.

Most recently, he co-founded Gawain Industries to streamline the 3D art workflow between Blender and Unreal Engine. In other words, to make it easier for anyone to develop games using mostly free tools!

When not coding, Mike plays music and collects / restores / celebrates vintage computers. He favors Apple PowerMacs and Silicon Graphics, and has more Pentium IIIs than any reasonable person should.