World Building in Blender

Whether you're working on images, a novel, a web-series, or a feature film, Blender can help you design your world and bring it to life. This talk is going to break down some of the most useful techniques I've found (both technical and mental) for getting ideas out of my head and into the world. Getting cool realistic results doesn't have to be overwhelmingly complex, and it's amazing what we can do these days with a few powerful tools.

From photoscanning to projection mapping to kit bashing and object libraries, we'll be exploring how you can make environments big and small as efficiently as possible, with an emphasis on realism, art, and creativity. We'll also see how these same techniques were used in real-life commercial and personal projects from the past few years.


  • Ian Hubert has been making movies for over two decades now, and visual effects for nearly that long. He's been using Blender since 2004, with a specific focus on combining digital worlds with real life imagery.

    In 2012, he got the opportunity to work with an amazing team at the Blender Foundation to make Tears of Steel, and has spent most of the time since then working on personal projects an…

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