Ian Hubert has been making movies for over two decades now, and visual effects for nearly that long. He's been using Blender since 2004, with a specific focus on combining digital worlds with real life imagery.

In 2012, he got the opportunity to work with an amazing team at the Blender Foundation to make Tears of Steel, and has spent most of the time since then working on personal projects and VFX for random commercials, music videos. He was also the visual effects supervisor on the feature film Prospect (2018).

In the past couple months he's been having a great time making "lazy tutorials", and slapping them all over the internet.

Sessions