Managing heavy shots at Cube Creative studio

Cube Creative presents its work and progress on their pipeline based on Blender 3.1.

This upgrade allowed them to introduce the management of LODs. This is achieved through an in-house add-on, which allows graphic designers to manage the display, update, upgrade and downgrade of assets, by changing their level of definition, whether it is at the level of modelling and shading, but also in terms of rigging.

All this is based on the reference, collection and especially instance collection system present in Blender.

Cube Creative will also show you how this LOD information is transmitted and interpreted, from an animation shot which has its own constraints, to a rendering shot which has different constraints and needs.

Speakers
Tanguy Weyland
CG Supervisor
Cube Creative
Portrait of Axel Tillement
Submitter
Axel Tillement
Head of CG
Cube Creative