In this presentation, Ignacio will share how he developed a physically based simulator for ships (based on the Archimedes principle and rigid body simulations) that solve the equations of the movement of a ship floating in the ocean in a faster way than the water based simulations.
I'm a 3D artist based on Amsterdam and mainly focused on proceduralism. Since the last two year, I've been developing Blender products (like add-ons or Geo-Nodes set-ups) and in September I'll start an internship with The Panics as a generalist.
I studied Theoretical Phyisics in Madrid and decided to focus my carrer on 3D art, where I can use all the tools that I learned in my Bachelor in a cre…