This presentation is about how Blender was used to create an animated short in Unreal.
The case study explains how a two person team used various techniques as well as utilized add-ons to create many characters, props, FX and animations in a modern fashion.
The focus will be on: custom add-ons that circumvent the FBX limitations, the team's rigging and retargeting pipeline, rigid body bone physics, the Alembic export process and how it was used.