Making a real-time short using Blender and Unreal

This presentation is about how Blender was used to create an animated short in Unreal.

The case study explains how a two person team used various techniques as well as utilized add-ons to create many characters, props, FX and animations in a modern fashion.

The focus will be on: custom add-ons that circumvent the FBX limitations, the team's rigging and retargeting pipeline, rigid body bone physics, the Alembic export process and how it was used.

Speakers
Portrait of Athanasios Velissaris
Submitter
Michail Velissaris
Technical Artist