Using geometry nodes for vehicle concept art

In this presentation Daniel will show how he uses geometry nodes to generate designs for vehicles and spaceships in his work as a concept artist. Using a procedural approach can save a lot of time and generate a lot of different options with very little effort. These generated 3d models can later be refined with a manual touch up either in 2d or 3d.

Speaker

  • Daniel Bystedt is working as a senior concept artists at Goodbye Kansas Studios in Stockholm, Sweden. He has a background in rigging, character/creature modeling, lookdev and grooming

    He has worked on such projects as The Walking Dead, Cyberpunk 2077 gametrailer, Troll (Unreal editor tech demo), Unity Demo "Adam", Conan etc.

    During the development of Blender 2.80, he provided several demo …

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