Using geometry nodes for vehicle concept art

In this presentation Daniel will show how he uses geometry nodes to generate designs for vehicles and spaceships in his work as a concept artist. Using a procedural approach can save a lot of time and generate a lot of different options with very little effort. These generated 3d models can later be refined with a manual touch up either in 2d or 3d.

Daniel Bystedt
Senior concept artist
Goodbye Kansas Studios