Lateasusual, the primary developer behind the Goo Blender fork, joins Dillon Gu in a talk presenting a deep dive behind the custom tools that make their anime style and Blender-based studio pipeline possible. Join the discussion on how the rendering breakthroughs were made, and how the structure of a studio running fully remote developed a smooth Blender pipeline.
VFX Artist, Tool Developer and general all-round blenderhead based in Scotland. Love stylized things and interactive procedural toys.
I've worked with a several studios using blender-centric pipelines, either developing pipeline tools and consulting on workflows, or creating stylized VFX.
Away from my desk I love sailing, mountaneering, and cats.
In my final year of Computer Science MSci st…