Andy's first pro gig as a Blender artist was Elephants Dream in 2006; since then he worked on 12 more open movie projects as lighter and compositor, being responsible for the final look on screen.
In this presentation, we take a glance at the history of Blender Open Movies from the rendering point of view and dive straight into the lighting principles and the workflow of one of the latest Blender film productions: Sprite Fright.
I'm Art Director at the Blender Animation Studio, Amsterdam and I've been using Blender for about 22 years.