Andy's first pro gig as a Blender artist was Elephants Dream in 2006; since then he worked on 12 more open movie projects as lighter and compositor, being responsible for the final look on screen.
In this presentation, we take a glance at the history of Blender Open Movies from the rendering point of view and dive straight into the lighting principles and the workflow of one of the latest Blender film productions: Sprite Fright.
Artist at Blender HQ, Amsterdam. Working on Open Movies and Blender Studio Content. Lighting, VFX, Compositing and 3D printing.