In this talk, Jeroen will share details on how to the Eevee/Viewport module is organized code-wise. It is targeted at developers who want to start to do some GPU development, but also interesting for people who want to understand more about GPU development or debugging.
Jeroen has been involved with Blender since 2008. First as a volunteer contributor, later full time where he works in many areas and projects, but mostly everything from texturing, rendering & compositing. His mission is to make Blender as interactive as possible.