Eevee/Viewport module on boarding

In this talk, Jeroen will share details on how to the Eevee/Viewport module is organized code-wise. It is targeted at developers who want to start to do some GPU development, but also interesting for people who want to understand more about GPU development or debugging.

Speaker

  • Jeroen has been involved with Blender since 2008. First as a volunteer contributor, later full time where he works in many areas and projects, but mostly everything from texturing, rendering & compositing. His mission is to make Blender as interactive as possible.