A showcase of how I rig characters at the Blender Studio, using tools like CloudRig and Pose Shape Keys.
In just 50 minutes I will try to show every step of my rigging process from scratch, starting with positioning the bones of a "MetaRig" to generate the control rig, through a little bit of rough weight painting, all the way to having a few basic mouth shapes using both bones and shape keys.
Rigging a (unique) character properly from start to finish would take a bit longer than 50 minutes, so don't expect an amazing result here! The focus here is on showcasing the workflow.
I've been the character rigger for the Blender Studio since 2019, working on projects like Sprite Fright, Charge, and the latest open movie Wing It! I also develop and share my own tools like CloudRig and EasyWeights.